![]() ![]() Large Creatures: Many powerful creatures cast early enough can lock-down the board and make it far more difficult for your opponents to provide a threat.Seedborn Muse / Drumbellower / Wilderness Reclamationīig mana decks, in theory seek to leverage all that extra mana into a victory, this can be done via several means:.Mana Flare / Overabundance / Zendikar Resurgent / Gauntlet of Power / Caged Sun / Nyxbloom Ancient / Doubling Cube / Mana Reflection / Regal Behemoth.Nissa, Who Shakes the World / Vernal Bloom.Overgrown Battlement / Axebane Guardian.Leafkin Avenger / Sacellum Godspeaker / Selvala, Heart of the Wilds.Circle of Dreams Druid / Gaea's Cradle / Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun.Karametra's Acolyte / Nykthos, Shrine to Nyx / Nyx Lotus.Priest of Titania / Elvish Archdruid / Elvish Guidance.Cabal Stronghold / Cabal Coffers / Bubbling Muck / Crypt Ghast / Nirkana Revenant. ![]() Some forms of Ramp become better over time, checking cards you own to produce a variable amount of mana that normally increases over time. In this way, small ramp spells increase your odds of casting Big ramp spells, and effectively amplify the advantage of large Ramp spells by letting you get them sooner. By Comparison, higher mana-value ramp spells such as Thran Dynamo ( or even cards like Explosive Vegetation or Hedron Archive) are considered risky, since there is always a chance you don't draw enough lands to even activate them. Small ramp spells such as Arcane Signet or Farseek are popular because they are usable very early, allowing them to provide a regular ammount of extra mana for most of the game. Skyshroud Claim / Explosive Vegetation / Migration PathĬommanders that may commonly use 'Big Mana' cards include:. ![]()
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